MONSTER-MCPE » Mods Minecraft PE » Z ORIGINS Add-on 1.21+

Z ORIGINS Add-on 1.21+

Z ORIGINS Add-on


Level up your character in a non-standard way with the mod Z-ORIGINS. The assembly introduces 20 classes-origins with active abilities that depend on mana and level. Everything is balanced, and you can change class only with a special item in the Minecraft world.

Features

Class abilities will become stronger as experience levels are gained

Each origin has an active ability that requires mana to use

Mana is displayed in the bottom right corner

After choosing a class, the Origin eraser item is needed to select a different class































Bird

Abilities

Jump Boost - powerful jumps at three different distances (hold the ability key)

Levitation - hovering when looking up and activating the ability

Mana regeneration increases with altitude

Slow Fall - activated with the left hand, consumes mana

Jump Boost - powerful jumps at three different distances (hold the ability key)

Levitation - hovering when looking up and activating the ability

Mana regeneration increases with altitude

Slow Fall - activated with the left hand, consumes mana

Pros

Doesn't take fall damage

Running doesn't consume hunger

Acceleration while moving

Enhanced jump at 2 levels of acceleration

+1 melee damage at 3 levels of acceleration

Slowed fall upon activation

Doesn't take fall damage

Running doesn't consume hunger

Acceleration while moving

Enhanced jump at 2 levels of acceleration

+1 melee damage at 3 levels of acceleration

Slowed fall upon activation

Cons

Only 8 hearts

Cannot eat meat

Hunger accelerates when taking damage

Mana depletes below the Deep Slate level

Mining Fatigue below Y=0

Can only sleep above Y=80

Cannot wear Netherite armor

Swims slowly and rises in water

Only 8 hearts

Cannot eat meat

Hunger accelerates when taking damage

Mana depletes below the Deep Slate level

Mining Fatigue below Y=0

Can only sleep above Y=80

Cannot wear Netherite armor

Swims slowly and rises in water

Golem

Abilities

Ground Slam - powerful knockback

Village Amplification - accelerated mana regeneration in villages

Mana Explosion - instant mana restoration upon killing hostile mobs

Ground Slam - powerful knockback

Village Amplification - accelerated mana regeneration in villages

Mana Explosion - instant mana restoration upon killing hostile mobs

Pros

15 hearts

Physical protection grows with decreasing health

+3 melee damage

Can carry two players on shoulders

Accelerated mana regeneration in villages

15 hearts

Physical protection grows with decreasing health

+3 melee damage

Can carry two players on shoulders

Accelerated mana regeneration in villages

Cons

Takes 50% more fall damage

Movement speed decreases with health loss

Height - 3 blocks (may not fit through passages)

Cannot ride creatures

Takes 50% more fall damage

Movement speed decreases with health loss

Height - 3 blocks (may not fit through passages)

Cannot ride creatures

Ender

Abilities

Instantaneous Teleportation

Teleport through walls while sneaking

Mana regeneration depends on player level

Instantaneous Teleportation

Teleport through walls while sneaking

Mana regeneration depends on player level

Pros

Endermen do not attack when looked at

Narrow hitbox

Regeneration near End Crystals

Can teleport using Arrow or Pearl

Teleportation to Y=320 (hold for 10 sec, 50 mana)

Walking in void

Endermen do not attack when looked at

Narrow hitbox

Regeneration near End Crystals

Can teleport using Arrow or Pearl

Teleportation to Y=320 (hold for 10 sec, 50 mana)

Walking in void

Cons

Difficult to master

Height - 2.5 blocks (need to squat to enter rooms)

Obscured vision in rain

Takes damage from water and rain

Difficult to master

Height - 2.5 blocks (need to squat to enter rooms)

Obscured vision in rain

Takes damage from water and rain

Skeleton

Abilities

Fire - shoots small arrows, damage depends on level

Sniper Shot - a precise powerful shot while sneaking (×4 damage)

Mana regeneration increases with player level

Fire - shoots small arrows, damage depends on level

Sniper Shot - a precise powerful shot while sneaking (×4 damage)

Mana regeneration increases with player level

Pros

Requires less food

Friendly to Skeletons, Spiders, Phantoms, and Zombies

Enhanced Bow/Crossbow

Arrow Damage: 12/15/20 per level

Immunity to Wither

Reduced damage from enemy projectiles

Requires less food

Friendly to Skeletons, Spiders, Phantoms, and Zombies

Enhanced Bow/Crossbow

Arrow Damage: 12/15/20 per level

Immunity to Wither

Reduced damage from enemy projectiles

Cons

Burns in the sun without a Helmet

Iron Golems are always hostile

Wild wolves become aggressive

No melee damage without Wither

Endermen are hostile

Burns in the sun without a Helmet

Iron Golems are always hostile

Wild wolves become aggressive

No melee damage without Wither

Endermen are hostile

Unlockable Skill

Wither Wave - temporarily inflict Wither on yourself to engage in melee combat (Unlocked after gathering a stack of Coal)

Wither Wave - temporarily inflict Wither on yourself to engage in melee combat (Unlocked after gathering a stack of Coal)

Blaze

Abilities

Fireball - launches explosive fireballs

Lava Drinking - replenishes mana from lava (hold a Lava Bucket in left hand)

Nether Amplification - natural mana regeneration in the Nether

Fireball - launches explosive fireballs

Lava Drinking - replenishes mana from lava (hold a Lava Bucket in left hand)

Nether Amplification - natural mana regeneration in the Nether

Pros

Immunity to fire

Friendly to Blazes, Ghasts, and Magma Cubes

Jumping into lava burns mobs and gives regeneration

50% resistance to explosions

Excellent visibility under lava

Food cooks instantly (burning requires 1 mana)

Can break Ice and Snow

Immunity to fire

Friendly to Blazes, Ghasts, and Magma Cubes

Jumping into lava burns mobs and gives regeneration

50% resistance to explosions

Excellent visibility under lava

Food cooks instantly (burning requires 1 mana)

Can break Ice and Snow

Cons

Takes damage from water

Mana is consumed when boots are absent

Double cold damage

Slowness and cold effect in cold biomes

Damage from snowballs

Takes damage from water

Mana is consumed when boots are absent

Double cold damage

Slowness and cold effect in cold biomes

Damage from snowballs

Unlockable Skill

Fire Shield, grants fire resistance to nearby allies, consuming 1 mana per second (Unlocked upon entering the Nether)

Fire Shield, grants fire resistance to nearby allies, consuming 1 mana per second (Unlocked upon entering the Nether)

Guardian

Abilities

Guardian Beam - a focused attack that causes nausea and slowness

Mana restores while in water

Guardian Beam - a focused attack that causes nausea and slowness

Mana restores while in water

Pros

Breathes underwater

Clear vision underwater

Enhanced Trident damage

Friendly to Guardians

Fast swimming

Fire resistance

Breathes underwater

Clear vision underwater

Enhanced Trident damage

Friendly to Guardians

Fast swimming

Fire resistance

Cons

Cannot breathe on land without potion

Obscured vision on land

Cannot wear Turtle helmet

Axolotls are aggressive

Cannot breathe on land without potion

Obscured vision on land

Cannot wear Turtle helmet

Axolotls are aggressive

Unlockable Skill

Deep Thorns - releases thorns, paralyzing nearby mobs for 30 seconds (10 seconds for players) (Unlocked after meeting the Elder Guardian)

Deep Thorns - releases thorns, paralyzing nearby mobs for 30 seconds (10 seconds for players) (Unlocked after meeting the Elder Guardian)

Ice

Abilities

Ice Trap - throws an ice block and freezes the opponent

Ice Snowball - throws a snowball in the left hand, creating temporary ice blocks

Enhanced mana regeneration in cold biomes

Ice Trap - throws an ice block and freezes the opponent

Ice Snowball - throws a snowball in the left hand, creating temporary ice blocks

Enhanced mana regeneration in cold biomes

Pros

Immunity to freezing and suffocation

Snowballs restore mana

Strength and regeneration in cold biomes

Immunity to freezing and suffocation

Snowballs restore mana

Strength and regeneration in cold biomes

Cons

Takes double fire damage

Slows and burns in warm biomes

Takes double fire damage

Slows and burns in warm biomes

Unlockable Skill

Places infinite snow blocks that disappear after 60 seconds (Unlocked after collecting 16 Blue Ice)

Places infinite snow blocks that disappear after 60 seconds (Unlocked after collecting 16 Blue Ice)

Zombie

Abilities

Poisonous Claws

Undead Summons - look down and click to summon allied Zombies

Mana regeneration increases in darkness

Poisonous Claws

Undead Summons - look down and click to summon allied Zombies

Mana regeneration increases in darkness

Pros

Friendly with undead

Stronger at night

Immunity to poison and instant damage from potions

Can zombify villagers

30% resistance to physical damage

Friendly with undead

Stronger at night

Immunity to poison and instant damage from potions

Can zombify villagers

30% resistance to physical damage

Cons

Iron Golems are hostile

Burns in light

Regeneration effects don't work

Reduced ranged damage

Additional damage from enchanted weapons

Slowness in bright light

Iron Golems are hostile

Burns in light

Regeneration effects don't work

Reduced ranged damage

Additional damage from enchanted weapons

Slowness in bright light

Spider

Abilities

Web - swing, jump, and slow fall using the web

Climb wall - while sneaking and holding the web allow you to climb walls

Fast mana regeneration in caves

Web - swing, jump, and slow fall using the web

Climb wall - while sneaking and holding the web allow you to climb walls

Fast mana regeneration in caves

Pros

Friendly with all Spiders

50% reduced fall damage

No damage when falling during a swing

Friendly with all Spiders

50% reduced fall damage

No damage when falling during a swing

Cons

Only 8 hearts

Vulnerability to insect enchantment

Sluggishness and low efficiency in water

Short breath delay underwater

Only 8 hearts

Vulnerability to insect enchantment

Sluggishness and low efficiency in water

Short breath delay underwater

Creeper

Abilities

Explosion - hold to explode (subtracts 3 hearts, not active below 1 heart)

Look down and explode - speeds up health regeneration

Mana and health restoration depend on level

Explosion - hold to explode (subtracts 3 hearts, not active below 1 heart)

Look down and explode - speeds up health regeneration

Mana and health restoration depend on level

Pros

Immunity to all explosions

Ignored by other Creepers

Shrinks and accelerates at low hearts

Immunity to all explosions

Ignored by other Creepers

Shrinks and accelerates at low hearts

Cons

Afraid of Cats

Constant 3 hearts loss after the explosion (recovers over time)

Cannot explode at 1 heart

Takes +25% melee damage

Snowmen don't like it but do no damage

Afraid of Cats

Constant 3 hearts loss after the explosion (recovers over time)

Cannot explode at 1 heart

Takes +25% melee damage

Snowmen don't like it but do no damage

Warden

Abilities

Sonic Blast - click and hold to set the range, then release to fire

Mana regeneration in the dark

Sonic Blast - click and hold to set the range, then release to fire

Mana regeneration in the dark

Pros

20 hearts

Strong protection in darkness from all types of damage

Damage in darkness - from 4 (in complete darkness) to 1 in the light

Maximum knockback resistance in darkness

Other Wardens do not attack

Night vision in the dark area

20 hearts

Strong protection in darkness from all types of damage

Damage in darkness - from 4 (in complete darkness) to 1 in the light

Maximum knockback resistance in darkness

Other Wardens do not attack

Night vision in the dark area

Cons

Vulnerable in bright light

Slows down depending on brightness

In bright light, applies Darkness effect to self and nearby people

Vulnerable in bright light

Slows down depending on brightness

In bright light, applies Darkness effect to self and nearby people

Witch

Abilities

Potion Throw

Sneak and throw - cycle through potions: damage, poison, weakness, slowness, blindness

Mana regeneration - more effective at night and near black cats

Potion Throw

Sneak and throw - cycle through potions: damage, poison, weakness, slowness, blindness

Mana regeneration - more effective at night and near black cats

Pros

Other Witches do not attack

Water from bottles grants random effects

Takes -50% damage from poison and instant damage effects

Increased mana regeneration at night and near black cats

Drinking from a water bottle restores 5 mana

Other Witches do not attack

Water from bottles grants random effects

Takes -50% damage from poison and instant damage effects

Increased mana regeneration at night and near black cats

Drinking from a water bottle restores 5 mana

Cons

Random blindness, slowness, or nausea (can be temporarily disabled with a water bottle)

Villagers are scared, but Golems do not attack

Cannot drink Milk

No natural mana regeneration during the day

Random blindness, slowness, or nausea (can be temporarily disabled with a water bottle)

Villagers are scared, but Golems do not attack

Cannot drink Milk

No natural mana regeneration during the day

Bee

Abilities

Levitation upon holding ability

Sneak and use - collect honey from flowers

Put honey in beehives to gain mana, experience, and fill the hive

Natural mana recovery depends on level

Levitation upon holding ability

Sneak and use - collect honey from flowers

Put honey in beehives to gain mana, experience, and fill the hive

Natural mana recovery depends on level

Pros

Can fly

Constant slow fall

Bees attack opponents

Bees are not aggressive when hive is broken

Arrows inflict poison but deal less damage on hit

Can fly

Constant slow fall

Bees attack opponents

Bees are not aggressive when hive is broken

Arrows inflict poison but deal less damage on hit

Cons

Water temporarily disables flight and slow fall

Falling deals double damage

Water temporarily disables flight and slow fall

Falling deals double damage

Herobrine

Modes and Abilities

Balance Mode - turns into a normal player with special skills: Healing, Health to Mana Conversion, Hunger, Speed, Invisibility

Mana restores naturally, slowly transitioning to Chaos mode when full

Lightning Strike adds 50 mana. Lightning over 80 mana instantly activates Chaos Mode

Chaos Mode - boosts attack, defense, and mobility + 6 abilities without mana. On mana zero or death - Despair Mode

Despair Mode - weakest form, increased damage, chance of random curses, mana regeneration, return to normal mode when mana is full

Balance Mode - turns into a normal player with special skills: Healing, Health to Mana Conversion, Hunger, Speed, Invisibility

Mana restores naturally, slowly transitioning to Chaos mode when full

Lightning Strike adds 50 mana. Lightning over 80 mana instantly activates Chaos Mode

Chaos Mode - boosts attack, defense, and mobility + 6 abilities without mana. On mana zero or death - Despair Mode

Despair Mode - weakest form, increased damage, chance of random curses, mana regeneration, return to normal mode when mana is full

Pros

Dynamic form switching

Lightning-fast speed and strength in chaos

Unique abilities in each mode

Dynamic form switching

Lightning-fast speed and strength in chaos

Unique abilities in each mode

Cons

Complex form management

Risk of curses drop

Complex form management

Risk of curses drop

Unlockable Skill

Holds mana at 50, prevents Chaos mode (Unlocked after receiving a Lightning Strike)

Holds mana at 50, prevents Chaos mode (Unlocked after receiving a Lightning Strike)

Axolotl

Variable abilities (option - random upon each spawn)

Grass: long breathing, can breathe on land

Wild: enhanced, deals explosive damage in water

Rare blue: fastest, rare, enhanced in water

Pink: constant regeneration of self and allies

Golden: gains absorption in water and water splashes

Grass: long breathing, can breathe on land

Wild: enhanced, deals explosive damage in water

Rare blue: fastest, rare, enhanced in water

Pink: constant regeneration of self and allies

Golden: gains absorption in water and water splashes

General Abilities

Active ability

Mana regeneration only in contact with water

Active ability

Mana regeneration only in contact with water

Pros

Breathes underwater and holds breath for up to 3 minutes on land

Fast swimming

Tropical fish restore mana

Regenerates health at 2 hearts

Breathes underwater and holds breath for up to 3 minutes on land

Fast swimming

Tropical fish restore mana

Regenerates health at 2 hearts

Cons

Breath recovery after depletion - up to 30 seconds

Slower on land

Breath recovery after depletion - up to 30 seconds

Slower on land

Unlockable Skill - random variant switching (Unlocked upon obtaining the rare blue variant)

Wolf

Abilities

Roar - growling, weaker in human form

Mana regeneration accelerated under moonlight

Transformation - transforms into a werewolf during a full moon and spawns new werewolves from slain mobs

Roar - growling, weaker in human form

Mana regeneration accelerated under moonlight

Transformation - transforms into a werewolf during a full moon and spawns new werewolves from slain mobs

Pros

Slow transformation under the moon and reversal in sunlight

Increased damage in werewolf form

Werewolves appear from slain mobs

Werewolves don't attack the player and can turn others

Mana regeneration during transformation

Tamed dogs strengthen and are neutral towards the player

Slow transformation under the moon and reversal in sunlight

Increased damage in werewolf form

Werewolves appear from slain mobs

Werewolves don't attack the player and can turn others

Mana regeneration during transformation

Tamed dogs strengthen and are neutral towards the player

Cons

Accelerated hunger in werewolf form

Increased fire and magic damage

Night vision with a red haze

Werewolves burn in sunlight

Werewolves take more damage from iron tools

May attack if the player turns into a human

Accelerated hunger in werewolf form

Increased fire and magic damage

Night vision with a red haze

Werewolves burn in sunlight

Werewolves take more damage from iron tools

May attack if the player turns into a human

Slime

Abilities

Divides into 3 small slimes when ability is activated

Recombines into one player

Player bounces upon falling

Divides into 3 small slimes when ability is activated

Recombines into one player

Player bounces upon falling

Pros

Immunity to fall damage

Can jump higher than usual

Each slime can fight

Damage to player is divided among all forms

Swims faster

Immunity to fall damage

Can jump higher than usual

Each slime can fight

Damage to player is divided among all forms

Swims faster

Cons

Weaker in split form

Takes more fire damage

Moves slowly on ladders

Difficult to control combat when separated

Weaker in split form

Takes more fire damage

Moves slowly on ladders

Difficult to control combat when separated

Rogue

Abilities

Click activates abilities: axe throw, gun, summoning Vindicator

Mana regeneration based on experience level

Click activates abilities: axe throw, gun, summoning Vindicator

Mana regeneration based on experience level

Pros

All variants of rogues are friendly

Can ride a Ravager

Vindicator: axe deals more damage and provides defense

Evoker: gains absorption and regeneration at 2 hearts

Pillager: increased damage from crossbow

All variants of rogues are friendly

Can ride a Ravager

Vindicator: axe deals more damage and provides defense

Evoker: gains absorption and regeneration at 2 hearts

Pillager: increased damage from crossbow

Cons

Iron Golems are always hostile

Vindicator is slow and awkward with a bow

Evoker has less health

Iron Golems are always hostile

Vindicator is slow and awkward with a bow

Evoker has less health

Angel

Abilities

Flight

Flight

Pros

Breathes underwater in bright places

Regeneration in bright lighting

Resistance to fire damage

Breathes underwater in bright places

Regeneration in bright lighting

Resistance to fire damage

Cons

Forbidden to kill good mobs

Cannot eat meat

Cannot stay in the Nether for long

Forbidden to kill good mobs

Cannot eat meat

Cannot stay in the Nether for long

Villager

Abilities

Trading

Creating a trading table - 30 mana

Mana regeneration faster inside the village

Trading

Creating a trading table - 30 mana

Mana regeneration faster inside the village

Pros

Can trade without villagers

Mana regeneration increases in villages

Emerald effects:

1 stack - Regeneration

2 stacks - Speed

3 stacks - Speed

4 stacks - Hero of the village

Resistance near Iron Golems

Can trade without villagers

Mana regeneration increases in villages

Emerald effects:

1 stack - Regeneration

2 stacks - Speed

3 stacks - Speed

4 stacks - Hero of the village

Resistance near Iron Golems

Cons

Double damage from zombies

Sleep decreases mana

Double damage from zombies

Sleep decreases mana

Cow

Abilities

Obtaining Milk

Obtaining Milk

Pros

Can milk mobs and players

Players can milk you

Milk gives effects based on source

Can give milk to others - they receive corresponding effects

Can milk mobs and players

Players can milk you

Milk gives effects based on source

Can give milk to others - they receive corresponding effects

Cons

None

None



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