MONSTER-MCPE » Mods Minecraft PE » Nico's Magic Spells Add-on 1.21+

Nico's Magic Spells Add-on 1.21+

Nico's Magic Spells Add-on


Mod Nico's Magic Spells transforms your world into an arena of magical duels and ancient mysteries. Explore new structures, find magical items, and interact with wizards to gather a collection of spells. Each spell is stored in a separate scroll and used manually. Structures

Plains Villager Library

Taiga Villager Library

Savanna Villager Library

Desert Villager Library

Plains Scroll Scribe House

Taiga Scroll Scribe House

Swamp Scroll Scribe House

Desert Scroll Scribe House

Mobs

Scroll Scribe — a spell-casting villager that appears in scroll scribe houses and trades scroll-related items

Reader — a spell-casting villager that appears in libraries and trades book-related items

Virtuous Flying Book — a construct summoned by the Reader to protect villagers from monsters

Blocks

Magic Scroll Table: used for creating different types of magic scrolls. It must first be activated with a Pink Quartz Shard

Feathers

Arcane Feather

Wind Feather

Earth Feather

Wild Feather

Lush Feather

Ominous Feather

Radiant Feather

Void Feather

Blazing Feather

Soul Feather

Magic Wands

Golden Wand: spell casting time 1.5, durability 20

Quartz Wand: spell casting time 3.0, durability 64

Amethyst Wand: spell casting time 2.5, durability 128

Diamond Wand: spell casting time 1.8, durability 256

Scrolls

Blank Scroll — the main ingredient for creating magic scrolls

Craftable Scrolls — scrolls that can be made at the Magic Scroll Table

Purification ScrollsPurification Scroll I — removes all effects from all entities within a radius of 4 blocksPurification Scroll II — within a radius of 8 blocksPurification Scroll III — within a radius of 12 blocks

Purification Scroll I — removes all effects from all entities within a radius of 4 blocks

Purification Scroll II — within a radius of 8 blocks

Purification Scroll III — within a radius of 12 blocks

Negative Purification ScrollsNegative Purification Scroll I — removes only negative effects within a radius of 4 blocksNegative Purification Scroll II — within a radius of 8 blocksNegative Purification Scroll III — within a radius of 12 blocks

Negative Purification Scroll I — removes only negative effects within a radius of 4 blocks

Negative Purification Scroll II — within a radius of 8 blocks

Negative Purification Scroll III — within a radius of 12 blocks

Regeneration ScrollsRegeneration I — Regeneration II (6:00), 4 blocksRegeneration II — Regeneration III (8:00), 8 blocksRegeneration III — Regeneration III (10:00), 12 blocks

Regeneration I — Regeneration II (6:00), 4 blocks

Regeneration II — Regeneration III (8:00), 8 blocks

Regeneration III — Regeneration III (10:00), 12 blocks

Protection ScrollsProtection I — Resistance II (6:00), 4 blocksProtection II — Resistance III (8:00), 8 blocksProtection III — Resistance IV (10:00), 12 blocks

Protection I — Resistance II (6:00), 4 blocks

Protection II — Resistance III (8:00), 8 blocks

Protection III — Resistance IV (10:00), 12 blocks

Fire Protection ScrollsFire Protection I — Fire (6:00), 4 blocksFire Protection II — Fire (8:00), 8 blocksFire Protection III — Fire (10:00), 12 blocks

Fire Protection I — Fire (6:00), 4 blocks

Fire Protection II — Fire (8:00), 8 blocks

Fire Protection III — Fire (10:00), 12 blocks

Invisibility ScrollsInvisibility I — (6:00), 4 blocksInvisibility II — (8:00), 8 blocksInvisibility III — (10:00), 12 blocks

Invisibility I — (6:00), 4 blocks

Invisibility II — (8:00), 8 blocks

Invisibility III — (10:00), 12 blocks

Acceleration ScrollsAcceleration I — Speed II and Jump (6:00), 4 blocksAcceleration II — (8:00), 8 blocksAcceleration III — (10:00), 12 blocks

Acceleration I — Speed II and Jump (6:00), 4 blocks

Acceleration II — (8:00), 8 blocks

Acceleration III — (10:00), 12 blocks

Strength ScrollsStrength I — Strength II (6:00), 4 blocksStrength II — (8:00), 8 blocksStrength III — (10:00), 12 blocks

Strength I — Strength II (6:00), 4 blocks

Strength II — (8:00), 8 blocks

Strength III — (10:00), 12 blocks

Slowness ScrollsSlowness I — Slowness I (2:00), 4 blocksSlowness II — (4:00), 8 blocksSlowness III — (6:00), 12 blocks

Slowness I — Slowness I (2:00), 4 blocks

Slowness II — (4:00), 8 blocks

Slowness III — (6:00), 12 blocks

Poison Cloud ScrollsPoison I — (1:00), 4 blocksPoison II — (1:30), 8 blocksPoison III — (2:00), 12 blocks

Poison I — (1:00), 4 blocks

Poison II — (1:30), 8 blocks

Poison III — (2:00), 12 blocks

Levitation ScrollsLevitation I — (0:30), 4 blocksLevitation II — (1:00), 8 blocksLevitation III — (1:30), 12 blocks

Levitation I — (0:30), 4 blocks

Levitation II — (1:00), 8 blocks

Levitation III — (1:30), 12 blocks

Rebirth ScrollsRebirth I — Instant Health II + 16 food, 4 blocksRebirth II — Instant Health IV + 24 food, 8 blocksRebirth III — Instant Health VIII + 32 food, 12 blocks

Rebirth I — Instant Health II + 16 food, 4 blocks

Rebirth II — Instant Health IV + 24 food, 8 blocks

Rebirth III — Instant Health VIII + 32 food, 12 blocks

Berserker ScrollsBerserk I — Strength III and Resistance II (6:00), saturation = 0, 4 blocksBerserk II — (8:00), 8 blocksBerserk III — (10:00), 12 blocks

Berserk I — Strength III and Resistance II (6:00), saturation = 0, 4 blocks

Berserk II — (8:00), 8 blocks

Berserk III — (10:00), 12 blocks

Debilitation ScrollsDebilitation I — Slowness, Weakness, Exhaustion (2:00), 4 blocksDebilitation II — (4:00), 8 blocksDebilitation III — (6:00), 12 blocks

Debilitation I — Slowness, Weakness, Exhaustion (2:00), 4 blocks

Debilitation II — (4:00), 8 blocks

Debilitation III — (6:00), 12 blocks

Displacement ScrollsDisplacement I — teleports all entities in a radius of 4 blocks to a random location within a radius of 12 blocksDisplacement II — 8 → 16 blocksDisplacement III — 12 → 20 blocks

Displacement I — teleports all entities in a radius of 4 blocks to a random location within a radius of 12 blocks

Displacement II — 8 → 16 blocks

Displacement III — 12 → 20 blocks

Convergence ScrollsConvergence I — teleports all entities in a radius of 5 blocks to the centerConvergence II — 10 blocksConvergence III — 15 blocks

Convergence I — teleports all entities in a radius of 5 blocks to the center

Convergence II — 10 blocks

Convergence III — 15 blocks

Greed ScrollsGreed I — teleports all items in a radius of 8 blocks to the readerGreed II — 16 blocksGreed III — 24 blocks

Greed I — teleports all items in a radius of 8 blocks to the reader

Greed II — 16 blocks

Greed III — 24 blocks

Fire Burst ScrollsBurst I — ignites within a radius of 4 blocksBurst II — 6 blocksBurst III — 8 blocks

Burst I — ignites within a radius of 4 blocks

Burst II — 6 blocks

Burst III — 8 blocks

Fire Explosion ScrollsExplosion I — explosion power 2Explosion II — power 4Explosion III — power 6

Explosion I — explosion power 2

Explosion II — power 4

Explosion III — power 6

Prosperity ScrollsProsperity I — fertilizes blocks within a radius of 4 blocksProsperity II — 8 blocksProsperity III — 12 blocks

Prosperity I — fertilizes blocks within a radius of 4 blocks

Prosperity II — 8 blocks

Prosperity III — 12 blocks

Web Scroll — creates a bunch of webs upon impact

Summoning ScrollsGolemSnow GolemSlimeSkeletonWither Skeleton

Golem

Snow Golem

Slime

Skeleton

Wither Skeleton

Uncraftable or Tradeable ScrollsUnknown Scroll — releases a random spellClear Sky — summons sunny weatherRain — summons rainStorm — summons a stormHomecoming — teleports to the spawn point

Unknown Scroll — releases a random spell

Clear Sky — summons sunny weather

Rain — summons rain

Storm — summons a storm

Homecoming — teleports to the spawn point





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