Nico's Magic Spells Add-on 1.21+

Mod Nico's Magic Spells transforms your world into an arena of magical duels and ancient mysteries. Explore new structures, find magical items, and interact with wizards to gather a collection of spells. Each spell is stored in a separate scroll and used manually. Structures
Plains Villager Library
Taiga Villager Library
Savanna Villager Library
Desert Villager Library
Plains Scroll Scribe House
Taiga Scroll Scribe House
Swamp Scroll Scribe House
Desert Scroll Scribe House
Mobs
Scroll Scribe — a spell-casting villager that appears in scroll scribe houses and trades scroll-related items
Reader — a spell-casting villager that appears in libraries and trades book-related items
Virtuous Flying Book — a construct summoned by the Reader to protect villagers from monsters
Blocks
Magic Scroll Table: used for creating different types of magic scrolls. It must first be activated with a Pink Quartz Shard
Feathers
Arcane Feather
Wind Feather
Earth Feather
Wild Feather
Lush Feather
Ominous Feather
Radiant Feather
Void Feather
Blazing Feather
Soul Feather
Magic Wands
Golden Wand: spell casting time 1.5, durability 20
Quartz Wand: spell casting time 3.0, durability 64
Amethyst Wand: spell casting time 2.5, durability 128
Diamond Wand: spell casting time 1.8, durability 256
Scrolls
Blank Scroll — the main ingredient for creating magic scrolls
Craftable Scrolls — scrolls that can be made at the Magic Scroll Table
Purification ScrollsPurification Scroll I — removes all effects from all entities within a radius of 4 blocksPurification Scroll II — within a radius of 8 blocksPurification Scroll III — within a radius of 12 blocks
Purification Scroll I — removes all effects from all entities within a radius of 4 blocks
Purification Scroll II — within a radius of 8 blocks
Purification Scroll III — within a radius of 12 blocks
Negative Purification ScrollsNegative Purification Scroll I — removes only negative effects within a radius of 4 blocksNegative Purification Scroll II — within a radius of 8 blocksNegative Purification Scroll III — within a radius of 12 blocks
Negative Purification Scroll I — removes only negative effects within a radius of 4 blocks
Negative Purification Scroll II — within a radius of 8 blocks
Negative Purification Scroll III — within a radius of 12 blocks
Regeneration ScrollsRegeneration I — Regeneration II (6:00), 4 blocksRegeneration II — Regeneration III (8:00), 8 blocksRegeneration III — Regeneration III (10:00), 12 blocks
Regeneration I — Regeneration II (6:00), 4 blocks
Regeneration II — Regeneration III (8:00), 8 blocks
Regeneration III — Regeneration III (10:00), 12 blocks
Protection ScrollsProtection I — Resistance II (6:00), 4 blocksProtection II — Resistance III (8:00), 8 blocksProtection III — Resistance IV (10:00), 12 blocks
Protection I — Resistance II (6:00), 4 blocks
Protection II — Resistance III (8:00), 8 blocks
Protection III — Resistance IV (10:00), 12 blocks
Fire Protection ScrollsFire Protection I — Fire (6:00), 4 blocksFire Protection II — Fire (8:00), 8 blocksFire Protection III — Fire (10:00), 12 blocks
Fire Protection I — Fire (6:00), 4 blocks
Fire Protection II — Fire (8:00), 8 blocks
Fire Protection III — Fire (10:00), 12 blocks
Invisibility ScrollsInvisibility I — (6:00), 4 blocksInvisibility II — (8:00), 8 blocksInvisibility III — (10:00), 12 blocks
Invisibility I — (6:00), 4 blocks
Invisibility II — (8:00), 8 blocks
Invisibility III — (10:00), 12 blocks
Acceleration ScrollsAcceleration I — Speed II and Jump (6:00), 4 blocksAcceleration II — (8:00), 8 blocksAcceleration III — (10:00), 12 blocks
Acceleration I — Speed II and Jump (6:00), 4 blocks
Acceleration II — (8:00), 8 blocks
Acceleration III — (10:00), 12 blocks
Strength ScrollsStrength I — Strength II (6:00), 4 blocksStrength II — (8:00), 8 blocksStrength III — (10:00), 12 blocks
Strength I — Strength II (6:00), 4 blocks
Strength II — (8:00), 8 blocks
Strength III — (10:00), 12 blocks
Slowness ScrollsSlowness I — Slowness I (2:00), 4 blocksSlowness II — (4:00), 8 blocksSlowness III — (6:00), 12 blocks
Slowness I — Slowness I (2:00), 4 blocks
Slowness II — (4:00), 8 blocks
Slowness III — (6:00), 12 blocks
Poison Cloud ScrollsPoison I — (1:00), 4 blocksPoison II — (1:30), 8 blocksPoison III — (2:00), 12 blocks
Poison I — (1:00), 4 blocks
Poison II — (1:30), 8 blocks
Poison III — (2:00), 12 blocks
Levitation ScrollsLevitation I — (0:30), 4 blocksLevitation II — (1:00), 8 blocksLevitation III — (1:30), 12 blocks
Levitation I — (0:30), 4 blocks
Levitation II — (1:00), 8 blocks
Levitation III — (1:30), 12 blocks
Rebirth ScrollsRebirth I — Instant Health II + 16 food, 4 blocksRebirth II — Instant Health IV + 24 food, 8 blocksRebirth III — Instant Health VIII + 32 food, 12 blocks
Rebirth I — Instant Health II + 16 food, 4 blocks
Rebirth II — Instant Health IV + 24 food, 8 blocks
Rebirth III — Instant Health VIII + 32 food, 12 blocks
Berserker ScrollsBerserk I — Strength III and Resistance II (6:00), saturation = 0, 4 blocksBerserk II — (8:00), 8 blocksBerserk III — (10:00), 12 blocks
Berserk I — Strength III and Resistance II (6:00), saturation = 0, 4 blocks
Berserk II — (8:00), 8 blocks
Berserk III — (10:00), 12 blocks
Debilitation ScrollsDebilitation I — Slowness, Weakness, Exhaustion (2:00), 4 blocksDebilitation II — (4:00), 8 blocksDebilitation III — (6:00), 12 blocks
Debilitation I — Slowness, Weakness, Exhaustion (2:00), 4 blocks
Debilitation II — (4:00), 8 blocks
Debilitation III — (6:00), 12 blocks
Displacement ScrollsDisplacement I — teleports all entities in a radius of 4 blocks to a random location within a radius of 12 blocksDisplacement II — 8 → 16 blocksDisplacement III — 12 → 20 blocks
Displacement I — teleports all entities in a radius of 4 blocks to a random location within a radius of 12 blocks
Displacement II — 8 → 16 blocks
Displacement III — 12 → 20 blocks
Convergence ScrollsConvergence I — teleports all entities in a radius of 5 blocks to the centerConvergence II — 10 blocksConvergence III — 15 blocks
Convergence I — teleports all entities in a radius of 5 blocks to the center
Convergence II — 10 blocks
Convergence III — 15 blocks
Greed ScrollsGreed I — teleports all items in a radius of 8 blocks to the readerGreed II — 16 blocksGreed III — 24 blocks
Greed I — teleports all items in a radius of 8 blocks to the reader
Greed II — 16 blocks
Greed III — 24 blocks
Fire Burst ScrollsBurst I — ignites within a radius of 4 blocksBurst II — 6 blocksBurst III — 8 blocks
Burst I — ignites within a radius of 4 blocks
Burst II — 6 blocks
Burst III — 8 blocks
Fire Explosion ScrollsExplosion I — explosion power 2Explosion II — power 4Explosion III — power 6
Explosion I — explosion power 2
Explosion II — power 4
Explosion III — power 6
Prosperity ScrollsProsperity I — fertilizes blocks within a radius of 4 blocksProsperity II — 8 blocksProsperity III — 12 blocks
Prosperity I — fertilizes blocks within a radius of 4 blocks
Prosperity II — 8 blocks
Prosperity III — 12 blocks
Web Scroll — creates a bunch of webs upon impact
Summoning ScrollsGolemSnow GolemSlimeSkeletonWither Skeleton
Golem
Snow Golem
Slime
Skeleton
Wither Skeleton
Uncraftable or Tradeable ScrollsUnknown Scroll — releases a random spellClear Sky — summons sunny weatherRain — summons rainStorm — summons a stormHomecoming — teleports to the spawn point
Unknown Scroll — releases a random spell
Clear Sky — summons sunny weather
Rain — summons rain
Storm — summons a storm
Homecoming — teleports to the spawn point
